While he is engaged in developing the fantasy GDR on Unreal Engine 5 Echoes of the End, Christian Gomm of Myrkur Games is experimenting with the powerful tools of Epic’s new graphic engine and, in letting yourself be inspired by the hours between
In giving us a summary of its activities, the Environment Artist of the Icelandic software house explains from the ArtStation columns that he has thoroughly tested the most important graphic tools in EU 5, from MegaScans technology to resource management realized with the
As Gomm himself points out, the realization of this setting took a few days of work, precisely in function of the extraordinary simplicity of using the Unreal Engine 5 editor in the reconstruction of scenarios such as that of the iconic village of Riverwood that welcomed all the
Myrkur Games artist emphasizes that the adoption of the Nanite technology of Unreal Engine 5 has allowed him to maintain an acceptable framerate and resolution in spite of the enormous polygonal mass, with objects composed between 100,000 and 100,000.
While taking into account the fact that TES 6 will be running on a nextgen engine other than EU5 (like Starfield), it is still possible to let yourself be lulled by the dream of admiring, with the first scenes of gameplay taken from the next chapter