Steam Does Not Have The Monopoly Of The Pc Market: Rejected The Case Of Wolfire

Wolfire Games, software house author of titles such as Receiver and Overgrowth, filed a lawsuit against Valve last May, denouncing to the Antitrust the alleged monopoly situation held by Steam on the PC market. After examining the matter in detail, the Court decided to reject Wolfire’s case in full.

First of all, no split between Steam as a platform for play and marketplace has been identified. The verdict says that software developed and sold for specific platforms cannot be executed elsewhere, and there is no cost related to the mere use of the products. In addition, although in some cases the games can be found on other shores, these have no way of working without a Steam Key. For these reasons, Steam is seen as a single product in the Court’s eyes.

The prosecution also focused on 30% of the commissions that Valve claims from developers selling their games on its platform. The percentage was recognised as reasonable and totally justifiable, since other platform holders failed financially by choosing to apply lower figures. Moreover, Gabe Newell’s company’s policy has never stopped the publication of Steam games, and indeed products are constantly increasing every year.

Finally, Wolfire declared the Steam review bombing cases harmful and dangerous, but it seems that the evidence provided has not proved sufficient to support this argument. To try to reverse the situation, Wolfire has the opportunity to appeal within the next 30 days.

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