Slitterhead Will Be More Action, Original And Disturbing Than Silent Hill: Toyama Talks About It

After presenting Slitterhead at the Game Awards 2021, Keiichiro Toyama has returned to talk about the new project signed Bokeh Game Studios to help us frame the gameplay, the setting and the vision I have

Starting from the disturbing scenes that featured the World Premiere of Slitterhead, the Japanese master avoided providing too many anticipations but, intervening in the microphones of IGN Japan, he clarified an important point of his new IP: “Not by However, in the title we will give space to mechanics that have never been seen so far in any other video game, mechanics that will translate into a truly unique experience for those who are like this.”

Silent Hill’s creator also reveals that the city that will be the backdrop to Slitterhead will be a fictional metropolis inspired by the Hong Kong of the 80s and 90s: “In the game you will have to fight against my This approach will be one of the pillars on which the adventure and the entire narrative canopy will be merged. The monsters you will face are the Yakushi, a kind of supernatural creature that has its roots in the classical theatre.”

According to Toyama, moreover, in Slitterhead we will explore philosophical and existential themes such as the importance of life, the necessity of death and “the slow process of decomposition and decay that distinguishes everyday life, for this But we don’t want to focus on the gore alone: we want to represent horror in every form, giving players a chance to immerse themselves in a terrifying but also ‘fun’ experience, with a story full of mystery and an original approach to the

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