Sea Of Stars: Nintendo Indie World’s Video Gameplay Unveils The Exit Window

In the media setting of the Nintendo Indie World on December 15th, the top Sabotage studios have packed a rich video demonstration of Sea of Stars and fixed the window to launch the expected adventure in pixel art that will prequel at The Messe

With the success of the Kickstarter fundraising that has guaranteed them over a million dollars to develop Sea of Stars, Canadian authors promise to draw on an even deeper and more surprising play, narrative and content experience

The task entrusted to the fans of “old school” role adventures will be to undertake a long journey together with the Sons of Solstice to perform the Magic of the Eclipse, a spell that, in their intentions, should avoid the invasion of their kingdom by

On the gameplay front, Sea of Stars aims to pinch the strings of nostalgia of millions of players raised in the 1990s with JRPG and GDR for 16-bit consoles: the adventure will in fact mutualize its system of The Sabotage team also aims to age the genre with a more stratified combat system, open world environments richer in secrets to discover and more interactive scenarios.

The musical accompaniment to the activities of the protagonists of the adventure of Sabotage will be entrusted to Yasunori Mitsuda, the composer of the soundtrack of Chrono Cross and Xenoblade Chronicles 2. Sea of Stars is scheduled to be released in the winter of 2022 on Nintendo Switch and, presumably, on PC, PS4, Xbox One, Google Stadia, PlayStation 5 and Xbox Series X/S.

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