The launch of Grand Theft Auto The Trilogy The Definitive Edition was not the quietest, since the graphic remakes of GTA 3, GTA Vice City and GTA San Andreas operated by Take-Two Interactive presented themselves
Players have raised many controversy because of bugs, glitch and content failures (for example, many songs have been cut by radio stations) that have affected the beginning of the trilogy. In the days after the launch, Take-Two Interactive even removed the PlayStation version of the collection, and later gave buyers the original versions of the three open world sandboxes.
Despite this, the publisher does not seem to have been particularly traumatized by what happened, and indeed is enjoying the sales performances made recorded to date. The company’s CEO, Strauss Zelnick, has minimized the technical problems, and has instead enhanced the reception received in terms of copies placed.
“As for the GTA trilogy, it’s not really a new title,” said Zelnick during a recent interview with CNBC. “It is a remastered of pre-existing games. At first we had a technical problem, which was solved. And the title went simply great for the company.” As suggested by Video Game Chronicles, Zelnick may have issued these statements to cheer up shareholders who have not reacted enthusiastically to the recent acquisition of Zynga, the most expensive in gaming history before the deal between