In addition to reminding us that Elden Ring will be the best game ever among those licensed FromSoftware, the recent interview with EDGE to Hidetaka Miyazaki has also allowed you to discover some extra details about the postponement of the game.
Among the many questions asked during the interview, the journalist of EDGE also asked the boss of FromSoftware what were the reasons that forced the company to move the day one and this was the answer:
“The level of freedom we wanted to achieve in Elden Ring has gone far beyond what was originally planned. This complexity has gradually increased, forcing us to spend more time both in debugging and in quality testing.”
It would seem that the recent postponement of the game of one month and the delay between the first ad and the demonstration of the gameplay were all due to the implementation of the open world, which gave a thread to be tormented both the developers and the tests
Please note that the release date of the game is now set for February 25, 2022 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X-S and PC (only and exclusively on Steam).
Did you know Elden Ring won’t have any rings?