Elden Ring, How Does It Run On Last-Gen? Ps4/Pro Vs Xbox One/X

We have admired Elden Ring on PlayStation 5 and Xbox Series X Plus on several occasions, but don’t forget that the next game of Hidetaka Miyazaki and FromSoftware will also be released on old-generation consoles

After proposing the next-gen versions of Elden Ring, Digital Foundry did the same for last-gen, comparing PlayStation 4, PS4 Pro, Xbox One and Xbox One X versions.

For its analysis, the English editorial staff took the PS4 version as a benchmark for the old generation of consoles: the density of vegetation, shadows and texture quality are the same as the PS4 Pro and Xbox One X versions. Xbox One, on the other hand, sits on a lower level: not only has a target of 900p. but also has a density of vegetation, a filtering of textures, a depth of field, a quality of shadows and a quality ambient occlusion The animations of the enemies also occasionally descend to 15fps.

What about the framerate? On PS4 and Xbox One the target is 30fps, but as for Sekiro the illusion of a fluid gameplay is affected by an inconsistent frame-pacing. The same framerate is also a dancer, with Xbox One dropping at 20fps on some occasions. On PS4 Pro and Xbox Series X the framerate is unlocked, moving in the scissors of the 30-40fps (rather dancers). More details can be found in the Video Analysis attached to this news, which we remember being conducted on an incomplete version of the game, and therefore potentially subject to improvements.

Elden Ring will be launched on February 25, on PS4, PlayStation 5, Xbox One, Xbox Series X Plus and PC.

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