After showing the PS4 and Xbox One X versions of Dying Light 2, Techland offers the Lead Game Designer Tymon Smektala the opportunity to show video the importance of parkour in the game economy, both in experience and in the game economy.
While not showing any new gameplay scenes, the movie is extremely interesting because of the information snapped by Smektala. The exponent of the Polish software house mentions in fact the commitment of his team to expand the rose of skills, animations, attacks and moves to be made to carry out to his alter-ego.
Depending on the missions and completed activities, exploring the large open world map of Dying Light 2, Aiden’s emuli will be able to multiply the character’s motor and war skills by spending the experience points obtained. Regardless of the branches of Dying Light 2’s skills on which we will invest the XP points, the game will return an immersive experience and able to meet the needs of fans, or at least this is the promise made by Techland.
Without further delay, we leave you to the above video and we remind you that Dying Light 2 will be available from February 4 on PC, PS4, Xbox One, PlayStation 5, Xbox Series X/S and Cloud version on If you want to learn more about the topics covered by Smektala, we invite you to read our special on Dying Light 2 between parkour and fighting.